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An Outline


As Discussed at the story Meeting today here is an brief description of the areas that have not been claimed to serve as a prompt.

Fera: Believed to be the birthplace of the modern world the natural bounties of Fera are untold. swamps and rainforest fill it’s landscape and none here hunger. Fera borders between paradise and hell those that dwell here take what they need from the land hunting the plethora of massive reptilian creatures that would otherwise devour those who are unfamiliar with the land. The flora and fauna provide a spectacular array of colors often poisonous always deadly. Perhaps it was from this influence that the vast gypsy culture evolved dazzling to the eye deadly to the touch



Thundercragg: Life is harsh in the frozen wasteland of Thundercraag. The people are fragmented into small fishing tribes constantly fighting for food and shelter. As a result of their lack of unification they often come under attack from each other and outsiders. Themorian barbarians and Motis slavers frequent the tundra to take their women who are renowned for their beauty despite the harsh environment.

Mobius: Few from the mainland have trod here and lived to tell about it. The deep swamps are filled with all manner of poisonous amphibians and plant life. The mammal life ranges from fierce jungle cats to the mysterious and deadly dire platapotamus. The religion of this area can only be described as a plethora of witch doctors who’s genius with the foliage borders on madness.


Uimir: Despite popular belief people really do live here. This small island has remained separate from Themoria due to its miniscule size and Themorian aversion to water. The people here survive mostly on walrus and wailing. The ruling class on this island is a clan of merchant elite that made a small fortune on wailing.

Glaec : Most of the western parts of Glaec are sparsely inhabited and those that have made their home upon the tundra worship the Hemophite God. They are fond of sled dogs and wolves. Those that live along the coast are much wealthier and have staved off Montis influence. They make a strong living off of trade which buys them the ability to ward off the better trained and better armed Hemophite army and navy.

Ma’arri: Once victimized by Gygruk invader’s the people of Ma’arri had been poor and war torn. When the Themorian-Montis war broke out the Montis nation was in dire need for supplies and natural resources. In exchange they traded slaves and money plundered from other nations for what they needed. Ma’arri grew rich from this trade and soon was able to afford Hemophite soldiers to defend their territory from the Gygruk. This relationship has allowed both nations to flourish, otherwise the Hemophites would have been obliterated by the Themorians and the Ma’arri would be eternally victimized by the Gygruk

Gyrgruk: Gygruk is split into two types of people, the famers who have settled into large farming communities on the lush fertile ground. They settle these communes to protect them from the 2nd group, the Gygruk raiders. Possibly one of the most notorious group of bandits on the continent. The Gygruk Hordes are never contained by the borders of their nation they ride wide and far descending on traders and farmers alike. They are often hired as mercenaries so to see Gygruk raiders as far out as Arinjhad attacking caravans is no uncommon thing


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Blood for the Blood God!
7/29/2012, 11:03 pm Link to this post Send Email to Shogunate   Send PM to Shogunate Blog
 
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Re: An Outline


I propose changing the name of Gyrgurk to "Gurruk." Which is easier to say five times fast?

Hell, which is easier to say at all?
7/30/2012, 1:59 am Link to this post Send Email to Cordane   Send PM to Cordane
 
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Re: An Outline


Are there any established characters or groups using the Gygruk Raiders/Hordes background or was this just something added in to lore?

Last edited by Gonchar, 2/11/2013, 7:17 pm
2/11/2013, 7:16 pm Link to this post Send Email to Gonchar   Send PM to Gonchar Blog
 
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Re: An Outline


Just something to add to the lore. If you want to make a character with one of the regions and don't like something you may change it, but it would be appreciated for for anything you change, you have information to replace it. IE: I don't like horse lords so i'm going to claim this area for my character that there will be no horse lords. Tell us what is there, not just what isn't.

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Blood for the Blood God!
2/17/2013, 3:03 pm Link to this post Send Email to Shogunate   Send PM to Shogunate Blog
 


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